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Tangible Interaction
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A year-long independent Master’s thesis at Victoria University of Wellington, asking the question: how can we enhance physical to digital collaboration for the design of workplace interiors?
This thesis investigated how physical and digital tools could be combined to enhance collaboration during the early stages of workplace strategy. The research began with a literature review on immersive technologies, user experience, and workplace design processes, before evolving into the prototyping of a tangible user interface (TUI). This research aimed to strategise a tool that bridges the gap between designer and client perspectives, allowing project drivers and spatial typologies to be communicated more clearly. The outcome was a speculative framework brought to life through animation, demonstrating how immersive, interactive tools could make the strategy phase more engaging, transparent, and effective.
These three diagrams represent my methodologies for the overall thesis framework.

Undertaking a year-long independent thesis required setting my own research direction, sustaining motivation, and balancing theory with design experimentation. I developed skills in shaping a research question, conducting critical literature analysis, and testing ideas through iterative prototyping. At the same time, I applied my technical strengths in spatial visualization and digital modeling to bring the concepts to life. The project highlighted my ability to move fluidly between research and design practice, combining evidence-based rigor with creative exploration to propose new directions for the future of workplace design.
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this project was awarded a gold pin and silver award for DINZ BEST Awards 2024
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